The Cosmosphere Of Armastus Mac OS
. Cosmosphere Guide Ar Tonelico II: Melody of Metafalica By: Cyril Stephanie Nutter Last Updated: February 14th, 2009 Version:.7. This is a guide that assists with levels of the. The Cosmosphere - posted in Astro Art, Books, Websites & Other Media: This is one of the most interesting, and I might beautiful, planispheres Ive ever located. Found it at the same thrift store where I purchased a number of telescopes in the last month (this year is off to an interesting start). This was apparently sold through The Cosmos Store from 1981 through about 1985. It comes with a.
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Part 1. Choose a game and describe it in terms of its platform, genre, interaction model, number of players, graphics, etc. It has to be a digital game. If the game is available for several platforms, or the graphical perspective can be changed in-game, mention it.
Part 2. Imagine and briefly describe how the game could change if one of its defining parameters (genre, platform, controller, number of players etc) were altered.
E.g. how would Tetris work if it were a VR game? Or what would Lines play like if it were an RPG? “Nothing much would change” is not accepted for an answer.
Homework
First of all I have to admit that I never played any came and so I had to do that to solve this home exercise.
My first task was to motivate my sons to help me and let me to their game paradise. Result – took just a week and I got to know the secret activities my both sons have been busy with hours and hours. The large desktop of their 1 computer, I got the permission to enter, was full of game icons.
Game name: Osmos
Part 1. I entered the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Like this this game is described here: http://www.osmos-game.com/
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Idea: Player’s objective is to grow as 1 object by absorbing other objects (called motes)
Players’role: Player has to move the main object so that it absorbing others but in the same time don’t touch dangerous objects what will eat it.
Challenges: Player can reach to the 47 different levels and game getting more and more complicated. In the beginning you have no dangerous motes, and just a few small motes to absorb, later you have many to absorb but also appears the dangerous ones – in the beginning passive, later active – they starts to attack the player mote. By waiting its easier to grow, moving to much shrinks the mote.
Actions: Player moving 1 mote and absorbing other ones to grow as big as possible avoiding to be eaten by dangerous active motes. Also chasing down the active ones with the extra mass one has gained. Game has endless replay value – player can play random versions of any level.
Genre: Puzzle video game, Indie, Casual, 2D, 3nd person view.
“Casual games are the games that, regardless of specific gameplay features, are targeted at audiences (casual gamers) who do not wish to dedicate much time and effort to playing video games (unlike hardcore gamers who do). Statistics show that a majority of Casual Gamers are older women, which has drastically changed and influenced the gaming. This genre of gaming is meant to be a short and relaxing pastime, a rest in between other occupations or played after a long day at work.”
“Anindependent video game (commonly referred to as an indie game) is a video game that is created without the financial support of a publisher. Indie games often focus on innovation and rely on digital distribution.”(https://en.wikipedia.org/wiki/List_of_video_game_genres#Casual_game)
Target audience: Adults (I cant find information pointing to that but I think that this came is too complicated for children at least under 10 years).
Interaction mote: From 2009 single playerversion and from 2012 also multiplayer version
Hardware platform: 100% DRM and region free, for Mac OS X, Microsoft Windows, Linux, OnLive, Android, iPhone and iPad, iPod Touch
Game word: Like a space
Style: dreamlike visuals and minimalist, electronic soundtrack
Part 2. If we change defining parameters on this came, than all this came will give different feeling and effect.
Changing soundtrack from meditative to fighting – the way game works on the person will change – movements will be faster and all the came will be more active.
Changing the Target audience from adults to little children demands that the game has to be much easier (also not with 47 levels) with different colours (bright and light – pink, yellow, blue etc).
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Changing genre from puzzle video game to some other, the meaning of this game changes as well. I think this came already, even it is not mentioned, can be used like simulation game to see how people are living in the World – if you don’t eat others you will be eaten, there are always the ones who can eat you up, so you need to be smart enough to avoid people who can be harmful and dangerous for you and hold together (or just absorb) with ones who can support you and make you stronger.
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