Grid Wars (Advance Wars Prototype) Mac OS
Dive into a gripping medieval fantasy RPG, and lead your heroes in over 90 scenarios to stand up against noble despotism in a world full of political intrigues. Engage in thrilling, turn-based battles for territory to defeat your adversaries controlled by a devious AI.
- Hacks Wars World News
- Advance Wars Series Map Editor - YouTube
- Images For Grid Wars (Advance Wars Prototype) Mac OS
- Advance Wars, The First Game In The Series.
Now, next, and beyond: Tracking need-to-know trends at the intersection of business and technology. Front Wars is a turn-based strategy game. Take control of allied troops and revive the great battles of the second world war in a tense campaign against the german army. You can challenge your friends online on Facebook, Gamecenter or by the passing the device. The two armies take turns building and commanding units on a grid-based map.
Press kit
Gameplay
Tactics Maiden is a flexibly paced, turn-based strategy RPG where the player conquers enemy outposts scattered throughout the battlefield. In the tradition of old-school round based titles like Final Fantasy Tactics, Advance Wars, or Fire Emblem, battles play out on a grid-based map, with the player controlling plenty of characters across scenarios tied to both the game's story and optional areas.
Developed by gamers for gamers, Tactics Maiden, the mobile sleeper hit from 2014 finally comes to PC in a thoroughly overhauled and improved version.
What sets Tactics Maiden apart is:
- Choose your own pace. Either crank up the difficulty and ponder over every single move similar to a board game, or play on normal difficulty and make use of the slick user interface where enemy turns can be executed instantly, and where the game almost has a real time strategy feel to it
- A strong enemy AI which has been constantly improved over the past years since the creation of our first strategy RPG back in 2009
- Flexible character builds with skill points that can be redistributed at will
- Over 90 scenarios for 30+ hours of game play
- A compelling medieval fantasy story centered around feudal rebellions, political schemes, war, and romances
- 25 playable character classes with more than 80 special and tactical skills like 'Fireball', 'Heal', 'Hide', 'Charge', 'Place Swap', 'Web Haul', or 'Send Home'
- Thousands of weapons, armors, and accessories that can be equipped, ranging from standard over rare to legendary items
- Thanks to its 5 difficulty settings that can be adjusted mid-game, Tactics Maiden is suited for both novice players and seasoned strategy veterans
For those who have played the mobile version already, here's what's new in the remastered PC version:
Hacks Wars World News
- New vector based unit graphics with smoother animations (classic sprites of the mobile version are still available via game options, though)
- Choose the class of your main hero: Rogue, Warden, Shadow Warrior, Shadow Thief, or Fencer for the female hero. Wizard, Druid, Warlock, Elementalist, or Travel Mage for the male hero
- A few additional scenarios and many scenarios overhauled (much smoother learning curve for beginners with additional guidance)
- Substantially improved replay value due to alternative positions for outposts and pillars which are randomly chosen at scenario start
- Treasure thieves make their appearance now and then, and they'll try to snatch away the treasure chests right under your nose (optional)
- There's a game option now to collect treasure chests automatically after winning a scenario, but only if all enemies were defeated (optional)
- Red elite star units (boss monsters) are now available in Tactics Maiden, and they are not only preset in some of the scenarios, but they can also be spawned randomly. As an additional way to adjust the game difficulty, you can configure this spawn probability from 0‰ to 100‰. Default value is 2‰.
- More atmospheric ally camp where your units are shown
- Damage range preview added for your convenience (optional)
- Ally units don't block each other's way any longer (optional)
- Units can move out of outposts now, even if a friendly unit is standing on top of it (optional, connected to the blocking way option from above)
- Increased damage for attacks from behind (optional)
- Scum Loading added (undo the current turn, optional)
- Item shop has a selection of rare items now and then
- Sound effects completely overhauled and ambient sound added
- 10 additional music tracks
- 'Speed up' button for the enemy turn now resolves the turn not just faster, but instantly
- Steam Cloud and Steam achievements
- German version added (language change via game options)
- Despite all these changes, game saves are still compatible with the mobile version, so they can be synchronized via Dropbox
This is an Advance Wars prototype I made for a 2 weeks GameJam from a French video games School: www.gamecodeur.fr
I made it in Lua and Love2D framework.
It's the first time I code a pathfinding algorithm, I wrote it by myself without tutos, it was a good experience.
I didn't have much time so it doesn't have some importants features like bases to build our own units etc.. and there's no music at this time.
I'll insert new features in a future version 2. ^^
Have fun !
Status | Prototype |
Platforms | Windows, macOS |
Author | JaDonaGames |
Genre | Strategy |
Tags | 2D, advances-wars, advancewars, Game Boy Advance, Medieval, Pixel Art, Tactical, Turn-based Strategy, War, wars |
Download
Advance Wars Series Map Editor - YouTube
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Images For Grid Wars (Advance Wars Prototype) Mac OS
I’m gonna work on it :)
Advance Wars, The First Game In The Series.
My goal in the future is to create a full game like this. Recently I’m learning how to create simple online browser games. It would be great if I can create an online version of grid wars ;)