Overrun (Tom) Mac OS
This release version is built for Tensorflow 2.0.0 for Python 2.7, 3.7 on Mac OS X 10.13 with GPU (CUDA) support. Supported CUDA compute capability: 3.0,3.5,5.0,5.2,6.1,7.0. (All possible capabilities on Mac OS. If you find anything missing, please open an issue.) CUDA 10.0 and CuDNN 7.4 are required. Final Doom plays identically to Doom II: Hell on Earth, and even features the same weapons, items, and monsters. The original game is widely considered to be significantly more difficult than its predecessors Doom and Doom II.
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Author: | id Software Lion Entertainment |
Publisher: | GT Interactive |
Engine: | id Tech 1 |
Ultimate_Doom.sit (5.74 MB)
MD5: 624f7d8395666c1d7f385a4a83db5499
For System 7.0 - 7.6 - Mac OS 9
ultmt-doom-mac.sit (31.46 MB)
MD5: 331d2d375d11c748983fb4f8581ea7d8
For System 7.0 - 7.6 - Mac OS 9
Lost_Episodes_Of_Doom.zip (856.59 KB)
MD5: d25e3b06d9fb497d3b960f51ba298810
For System 7.0 - 7.6 - Mac OS 9
D2Keys.sit_.hqx (25.45 KB)
MD5: 6186d84ef3e26a49c9f6962ac6ca0cad
For System 7.0 - 7.6 - Mac OS 9
ult-doom-mac-man.pdf
This game works with: SheepShaver, Basilisk II, QEMU
Doom is the landmark first-person shooter by id Software 1st released as shareware for the PC in 1993. It is widely recognized for pioneering immersive 3D graphics, networked multiplayer gaming, and support for custom expansions (WADs).
When the game was finally released commercially as 'The Ultimate Doom' for the Macintosh in 1995, it arrived with an additional fourth episode of 9 new levels, entitled Thy Flesh Consumed. By this time, Doom II had already made its debut on the Macintosh gaming platform.
- Top DL: A pre-installed copy of The Ultimate Doom for Macintosh.
- 2nd DL: Toast image file of the original 1995 CD, compressed as '.sit' StuffIt 5.5 format. Included in the .sit archive is a copy of the original manual, scanned to PDF. Once extracted, mount using the Virtual CD/DVD Utility, or use Toast to mount or burn to CD.
[MD5 checksum & filename: 331d2d375d11c748983fb4f8581ea7d8 *ultmt-doom-mac.sit (31.46 MB)] - 3rd DL: An unofficial, commercial expansion for Doom known as The Lost Episodes. This expansion was designed for the original 3-episode version of Doom and has some known issues with the, later released, The Ultimate Doom. An unofficial patch is included in the zip file to fix these issues.
- 4th DL: An unofficial patch to user modify the action keys in Doom. Only works with the original Mac ports of The Ultimate Doom, Doom II and Final Doom.
- Manual: Scanned copy of the original 'Ultimate DOOM Instruction Manual (for the Macintosh)' PDF.
The player takes the role of a marine (unnamed to further represent the person playing), 'one of Earth's toughest, hardened in combat and trained for action', who has been incarcerated on Mars after assaulting a senior officer when ordered to fire upon civilians. There, he works alongside the Union Aerospace Corporation (UAC), a multi-planetary conglomerate and military contractor performing secret experiments on interdimensional travel. Recently, the teleportation has shown signs of anomalies and instability, but the research continues nonetheless.
Suddenly, something goes wrong and creatures from hell swarm out of the teleportation gates on Deimos and Phobos. A defensive response from base security fails to halt the invasion, and the bases are quickly overrun by monsters; all personnel are killed or turned into zombies.
A military detachment from Mars travels to Phobos to investigate the incident. The player is tasked with securing the perimeter, as the assault team and their heavy weapons are brought inside. Radio contact soon ceases and the player realizes that he is the only survivor. Being unable to pilot the shuttle off of Phobos by himself, the only way to escape is to go inside and fight through the complexes of the moon base.
— The Doom Wiki
Try and survive the original three episodes that made Doom a household name: 27 sizzling levels of the most explosive, mutant-laden, blood-spattered battle ever. Then it really blows players away with an all-new episode: Thy Flesh Consumed. Perfect Hatred, Sever the Wicked and seven other expert levels are so incredibly tough, users will be burnt to a crisp.
— Macintosh Multimedia & Product Registry, Volume 9, No. 4 - 1996
Highly recommended: Dan Linton's visit to id Software in 1993. The video features composer Bobby Prince giving a demo of Commander Keen and Wolfenstein 3-D, and John Romero playing an early version of Doom. Also read more at The Artful Gamer.
See also: DOOM II, Final DOOM, Total Ruin, D!ZONE MAC, Demon Gate
CompatibilityArchitecture: 68k PPC
Minimum Requirements:
68040
8 MB RAM
18 MB hard drive space
8-bit color
Mac OS 7.1
CD-ROM drive (2x speed recommended)
The installer on the CD image is Compact Pro based, and has issues with Mac OS 8.5 and newer. If you experience problems, you can manually install by dragging the files you need to a location on your hard drive. For example: copy 'Ultimate DOOM', 'DOOM.WAD' & the 'Music' folder to a folder on your hard drive. It's unlikely that you will require any of the included 'System Software' if your Mac is running Mac OS 7.5.5 or newer.
To run this in Mac OS X, you'll need a modern source port of the Doom engine.
A list of various OS X compatible forks and ports can be found at Doomworld.
Tôi nhận ra điều này hơi điên, C# là ngôn ngữ Windows và tất cả, nhưng tôi muốn bắt đầu học C# chủ yếu là vì tôi quan tâm đến ASP.NET MVC. Tôi làm việc như một nhà phát triển web theo ngày và văn phòng của tôi hoàn toàn chạy trên các máy * nix. Các nhà phát triển và tất cả các nhân viên khác sử dụng Mac OS X và các máy chủ của chúng tôi đều là một số biến thể của Linux.
Overrun (tom) Mac Os X
Thành thật mà nói, tôi chỉ muốn thử một cái gì đó khác với PHP, Python hoặc Ruby. Việc bắt được là tôi không muốn từ bỏ Mac OS X. Tôi đã nhìn Mono một chút và có vẻ như chính xác những gì tôi đang tìm kiếm. Thật không may MonoDevelop là rất chậm đến mức vô dụng trên Mac OS X. (Trừ khi tôi đang làm một cái gì đó sai đó là hoàn toàn chính đáng). Vì vậy, câu hỏi của tôi tóm tắt cho điều này: Cách tốt nhất để mã hóa và biên dịch các ứng dụng C# trên Mac OS X. (Chạy mã không phải là vấn đề lớn, tôi có lẽ sẽ chỉ nhận được một số không gian máy chủ giá rẻ để chạy ứng dụng ASP.NET MVC của tôi trên. Tôi không thực sự muốn chạy bất kỳ ứng dụng nào trên Mac OS X.)